The series lasted for six main games with a few side games before ending, and is the second series in the Mega Man franchise to reach a proper conclusion. They can damage, heal, claim more territory for you, damage or remove enemy territory, summon assistants, and a host of other effects. When your meter fills up, you can select a certain number of battle chips to blast your enemies in real time while dodging their attacks. Combat is conducted on a six-by-three block grid, with MegaMan on the left and his enemies on the right. It's complicated in theory, yet simple in practice. The series is best known for its unique battle system. Lan can help MegaMan out by giving advice and plugging in "Battle Chips" that grant MegaMan special powers in battle, but he is more or less isolated from the action - unless the part of the Internet that is being affected controls the environment he is currently in, like a runaway train, a cruise ship, the oven of his house, etc. The real world and the Internet are separated from each other. Lan and MegaMan, naturally, have to face these forces off. Viruses are monsters that must be destroyed, and hackers are able to control all of the things mentioned above that the Internet is connected to - even the Mafia is Internet-based. ![]() Since power in this universe is through the Internet, public enemies are those who would conquer or destroy it. The stars of the series are the initially 10-year-old Lan Hikari and his NetNavi partner, MegaMan.EXE. So they've created helper Artificial Intelligences, called Network Navigators ("NetNavis" or "Navis" for short). The programming required to run society has gotten so complicated that humans cannot comprehend it by themselves. Everything - cars, refrigerators, toilets, schools, the weather - literally Everything Is Online. Set 20 Minutes into the Future relative to the early 2000s, everything is completely run by the Internet and life is more-or-less peaceful. Mega Man Battle Network (Rockman.EXE) is a Spin-Off/reimagining of the Mega Man series. Light went into computer networking instead of robotics? It's sad thinking the series ends with this game but there are a lot of series that wish they could get half the amount of games BN got so I can't complain.What if Dr. Elementman's stage was probably my favorite in the entire series. Mick is a brat and Tab barely exists so I would've preferred if Yai, Dex and Mayl just moved with Lan instead. ![]() I quite liked the villains this time around but the friendly cast was relatively weak. I'm not sure who thought it would be fun to keep the player from using any direct-shot chips because it isn't and restricts playstyle significantly. The bosses are fun to fight besides circusman who's a nuisance and the final boss which is a massive pain as per usual for the series. The context and dire situations from previous BN games are present after being half-baked in 5 and the network is much more painless to traverse. ![]() The chips are fun to use, annoying enemies are absent, and optional content in the form of classes and cross navis are implemented instead of tedious backtracking making for a very pleasant experience. Best gameplay in the series, the best story (although still nothing amazing), and very little padding. The best battle network game by a small margin.
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